In today's blog post, RJ Raines, our Terrain Park Builder Extraordinaire, talks about the art of building a terrain park.
It takes a bit of imagination and experience in riding to build a terrain park. The features are normally determined by the run, but in some cases we like to switch things up - it keeps the parks interesting. At Crystal, we have three parks, each with its own signature.
Giggles Terrain Park is our beginner park, so we usually try to stick with smaller features that are great for learning and growing as a rider. Tuck's Terrain Park, located on a steeper run, is normally reserved for jumps, as it's great for maintaining and building speed in between hits. And finally, our Basin Street Terrain Park, located just below the Crystal Clipper, is our rail garden. We typically try to put in two rail lines, stuffing as many fun features as we can into the run.
It's hard to say what features are most well-received. It really comes down to a matter of personal taste. A lot of people love hitting jumps, and at the same time, there are many people who enjoy jibs. When building our park features, we collaborate amongst ourselves to try and figure out the best place, and way, to set the features. I also enjoy getting feedback from riders on what they would like to see. I feel as though this is one of the most important things I can do, as the local riders are the ones who hit park the most. The key is trying to find a happy medium from everyone's input. Sometimes we get it, sometimes we don't - but that's the beauty of snow. It can always be changed. Overall, in terrain park construction, we aim to create a feature that's fun, unique, and challenging to a variety of riders.